Thursday, September 2, 2010
Give me back some attack Options, please.
Just to give you a little background, I played D&D when I was a kid. I am a survivor of 1st and 2nd editions. I am now entrenched in a couple of 4th edition games and find myself fascinated by the dichotomy of the mechanics. Long gone are the 5/4 attacks and the improvised attacks that required DM rulings. Considering how many things that are available in the game, it strikes me as odd that there are not more "Minor Action" attacks built in. I bring this up because there are many times in combat that I am wanting to deliver a primary attack and slip in a secondary or tertiary attack for minion sweeping or damage multiplying. I find that the required Standard/Move/Minor structure is useful, but even with the ability to downgrade "superior" actions there are few direct damage dealing attacks that are classed as minors.
My hope is that Essentials will resolve some of this issues. Some of the preview materials indicate a differing mechanic for the martial classes which seems to follow along the lines of the psionic augment powers. I am hopeful that this opens up unarmed secondary attacks and shield based bashing attacks. These changes will add a different flavor to the hack and slash types the some of the other classes. I realize that it may seem like an oversimplification of the rules, but I am confident that these new mechanics can be implemented as a build type as opposed to rewriting the entire attack matrix already in place. Of course I could be completely wrong about this and Essentials will turn 4th Edition on its ear. Only time will tell.